
MW Devlog #1: Resolution & Scale
The advice I have received countless times on starting game development is "start small". Think of the smallest game you could make then...
MW DEVLOG #3: More resolution
The resolution will still be 480x320 with some changes. The sprites and the tiles will still be built as follows: Sprites: 16x16 Tiles:...

MW Devlog #2: The 3/4 RPG Perspective
I've searched the net for tutorials on how 2D RPG backgrounds and sprites from the pixel era were created, results: NIL. -I went to the...