![MW Devlog #1: Resolution & Scale](https://static.wixstatic.com/media/569fba_207e6994d7e3417396733f40acde62da~mv2.png/v1/fill/w_332,h_249,fp_0.50_0.50,q_95,enc_auto/569fba_207e6994d7e3417396733f40acde62da~mv2.webp)
MW Devlog #1: Resolution & Scale
The advice I have received countless times on starting game development is "start small". Think of the smallest game you could make then...
MW DEVLOG #3: More resolution
The resolution will still be 480x320 with some changes. The sprites and the tiles will still be built as follows: Sprites: 16x16 Tiles:...
![MW Devlog #2: The 3/4 RPG Perspective](https://static.wixstatic.com/media/569fba_fb1a59b4baf447c89493fbac5a1dbe0e~mv2.png/v1/fill/w_256,h_224,fp_0.50_0.50,q_95,enc_auto/569fba_fb1a59b4baf447c89493fbac5a1dbe0e~mv2.webp)
MW Devlog #2: The 3/4 RPG Perspective
I've searched the net for tutorials on how 2D RPG backgrounds and sprites from the pixel era were created, results: NIL. -I went to the...