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MW DEVLOG #3: More resolution

The resolution will still be 480x320 with some changes.

The sprites and the tiles will still be built as follows:

Sprites: 16x16

Tiles: four 8x8

but everything will be created with a resolution of 240x160 in mind, (resolution of the GBA) then I will increase the size of the assets by 2x and import them at 1x. This will change the sprites to 32x32 and the tiles to 16x16 each while maintaining its overall look of course.

Now to figure out the pixel art....


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